The Major Arcana
the physical -- the magician, the high priestess, the empress, the emperor, the hierophant, the lovers, and the chariot
the spiritual -- justice, the hermit, wheel of fortune, strength, the hanged man, death and temperance
the ethereal -- the devil, the tower, the star, the moon, the sun, judgment, and the world
the fountain -- represents reunion with and recognition as the divine

Pips and Court Cards
in addition to it's meaning, each group of pips (ace through ten) and court cards (page, knight, queen and king) correspond with certain attributes or flavors. when reading and listening, consider these characteristics, allowing their light to shine or dim depending on the other cards around them.

ACE -- seed, potential, beginnings
two -- instincts, weighting choices, duality
three -- development, first steps, growth
four -- rootedness, stability, foundation
five -- instabiliity, solving problems
six -- a challenge, regaining control
seven -- persistence, individuality
eight -- will, intellect, beating obstacles
nine -- integration, a return to self
ten -- completion, a "turn of the wheel"

page -- a child, new stages, immaturity
knight -- a teenager, movement, loyalty
queen -- growth, nurturing, realization
king -- motivation, leadership, passion

The Suits
the suits (wands, swords, cups and coins) each corrospond to a particular element, and like the pips and court cards, have certain characteristics associated with them. their essence is a backdrop and readings should be filtered through, or at least acknowledge and entertain, the energy of the suits presented.

wands (fire) -- passion and will, goals and intentions, action, masculine energy

swords (air) -- communication, mind and thought, logic, analysis and planning

cups (water) -- emotions, intuition and relationships, spirituality, feminine energy

coins (earth) -- health, body and physical experience, money, the senses, practicality

Index of Cards
THE MAJOR ARCANA

THE WANDS

THE SWORDS

THE CUPS

THE COINS